---------/\--------------------------------------------------- - - --   
        /  \ __/\____    __/\_____   ________  __/\_ __          
       /    \)      (___/   /    ( _/  _    (_/     / (____      
      /      \         /    ) /  /_)   )     /_  __/      /\       
     /       /\       /__  /   _/ /    _____/  \/_/      /__       
    /       /  \ \___/ _/  \  / _/   _    _/     )  \  _/ _/\      
   /       /    \      )    \/  )    )    )     /    \/   ) /       
  /       /      \____/________/_________/_____/_________/ /ne7   
-/       /        \___\ _______\_________\_____\_________\/------ - -
/_______/__________\--------------------------------  -- - ---- -- -
-------------------- a t e  b i t  p r e s e n t s -------------- - -


Ribbons, Tunnels and Techno
An Ate Bit demo from evilpaul and Syphus^UpRough


Writing a demo engine can be a pretty depressing task. Eventually 
you need to use the engine in anger - you need to actually write a 
demo with it to give you some much needed direction, motivation and 
a gentle push to fix those bugs that you keep ignoring. When those 
ropey test objects and effects finally make way for something that 
looks and feels like a real demo.. you'll find it all worthwhile.

So imagine yourself with less than a month to go before Sundown and 
realising that you haven't planned to make anything for it. Then 
remember that you've got a 50% finished engine and decide to start 
work on something.

That's where this demo comes from.


Greetings to the usual suspects.


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